
*The Reason why to choose for an Fighter*:
Well this is quite personal i guess, though the reason i picked a W/S myself is because i like 2h Axes / Swords. And who can handle those better then a Warrior? With weapon-masteries, AoE’s and some nice other skills to add to his arsenal. (Berserk, Stre etc). I Also like ranged classes a lot due to the ability of damaging from a distance. So these 2 combined i started to look at several other factors, like "what kind of elite skills will i gain" and "what general skills will i be able to use" etc. All these factors together i decided that W/S is the class im going to play with. And i must admit that im really happy with this combination.Your also an pretty rare combo, since most people still think it’s a weak combination. But i guess that’s personal as well, i always believe its best to try something out yourself before jumping into conclusions, so that’s what im going to do! And i hope this will help you guys/girls decide on your future class.
*Important information (a must to know!)* :
-Strength effects all physical damage, including ranged. (Warrior is the beefcake STRE wise).
1 Strength adds 2 Physical attack, and every 5 points in Strength is 1 HP.
-Dexterity only effects chance to hit and dodge. (for S/W it does add 1 Physical atk per dex).1 Strength adds 2 Physical attack, and every 5 points in Strength is 1 HP.
-Stamina adds to HP and Defence.( for Warrior its 2.3 Physical defence per stamina).
1 point in Stamina is 5 HP.
-Wisdom isn’t necessary for a Warrior.1 point in Stamina is 5 HP.
-Intelligence isn’t necessary for a Warrior.
-Frenzy(1); Greatly increases attack speed, accuracy and damage for 15 seconds.
*This is an a great skill. With a 5 minute cooldown u can use it often between farming and grinding, combine this with "Berserk" and/or "Blood Arrows" and your gaining an insane boost to your DPS.
-Open Flank(2); When the target is vulnerable this brute force attack causes 110%...440% main hand weapon dps to the target and weakens it.
*I don’t use this skill in the current W/S build, and i don’t see much point for this either in a 2h build.
-Probing Attack(2); Causes 70%...280% main hand weapon dps and can make the target vulnerable.
*I don’t use this skill in the current W/S build, and i don’t see much point for this either in a 2h build.
-Tactical Attack(4); Inflicts 45%...180% main hand weapon dps and additional damage if target is affected by a bleed effect caused by slash. (Requires a Two handed weapon).
*Now were talking! A Warrior/Scout is born for 2 handed combat, so you better upgrade this skill when you can. Simply put: its double damage when the bleed effect of slash is active.
-Thunder(6); To be used when the target is in a weakened state. Causes 130%...520% main hand weapon dps with an additional 2…6second stun. (Requires a one handed weapon).
*I don’t use this skill in the current W/S build, and i don’t see much point for this either in a 2h build.
-Feint(10); After the enemy dodges 80%...280% main hand weapon dps are once inflicted on the target.
*I guess this skill isn’t to bad if you have TP leftovers (PvP should be okay against dodgers).
Fact remains i don’t have enough skill TP to upgrade it. So leaving it at one.
-Surprise Attack(14); The Surprise attack causes 16.4…180.4 physical damage, additionally knocking down the target. (Must have a distance of at least 60 from the target).
*This is one of the skills im always using. My current setup is Shot-> Vampire Arrow -> Surprise attack. As far as upgrading goes, don’t go beyond 25 as it’s a waste. No more then 25 hard points needed to unlock our AoE stun "Shout".
-Taunt(18); Forces the target to turn towards you for 5…17.5 seconds.
*Awesome skill if you were a tank, but you aren’t! You’re a damage dealer, so there is no point in upgrading it.
-Moon Cleave(22);Attack multiple targets within range three times. Each attack inflicts 40%...160% main hand weapon DPS. (Requires a two-handed weapon).
*This is our Best/Strongest AoE Skill we recieve in our Carreer. Reason? We get Mooncleave perfection as a 25/25 Elite, 10 less rage cost, 20sec less cooldown. In the early levels u wont have enough tp left to upgrade it, however once you start having leftovers, make sure to max it, its 3x180%(AOE) atk on max lvl.
-Shout(26) Stuns up to 5 targets in a range of 90 for 3 seconds.
*Awesome skill for the stun. "1 point miracle". Use this when your AoE'ing or when you take to much damage then you can handle.
-One handed weapon Mastery(28) Increase damage with one-handed swords, axes, or hammers by 5%...40%.
*Well, not much i can say about this skill. as a W/S u will be holding 2h weapons all the time, so no points needed here. U will invest all your points in the 2h Mastery skill which u will obtain at level 30.
-Arrow of Essence(1); Enhances ranged weapon damage by 20% and raises attack speed by 15% for 15 seconds.
*Great skill for that extra damage (5min cool down). As mentioned earlier, combine this with "Berserk" + "Blood Arrows" for max damage potentional.
-Autoshot(1); Fires a shot at the target inflicting ranged weapon damage. (Afterwards Autoshot modus will be active).
*Basic skill for an Scout. I have it in a macro for an easy skill cycle. Not much has to be said about this.
-Wind Arrows(2); Quick shot at the target, causing 70%...280% ranged weapon dps.
*This is my current SPAM art when the mob is near and isn’t dead yet. Basically it has no cooldown so u can cast it as long as you want (except when your out of focus). After level 10 with the "Frost Arrow" Upgrade, it adds a slowing effect of 40% on opponents for 4 seconds. Don’t invest more then ~10 Skills from start. You will need to save your TP for more important skills later on.
-Ranged Weapon Mastery(6); Bow and Crossbow accuracy is increased by 3%...18%, and the damage is increased by 3%...18%.
*Passive skills are always a great addition, and 18% on max level is a lot. Even so, since your "scout" is the secondary class in this build, i suggest not to increase it to much since you will need your TP for other skills more. Eventually when you have TP left, max it for max damage potentional.
-Frost Arrow(10); While the effect lasts, all Wind arrows shots will have a chance to add a frost effect.
*a one point wonder, freeze your target by slowing them for 40% for 4 seconds with wind arrow!
-Mana Drain Shot(12); Within 10 seconds, target will lose 8…128 points of mana every second.
*Awesome skill in PvP, and perhaps a good addition for bossfights/casters to. TP wise i wouldn’t put any points in it yet, till you have TP leftovers.
-Lasso(14); Throw a lasso, rooting the enemy for 10…30 seconds. This effect will disappear if the target is further attacked. (Only one target at a time can be kept under control).
-Equip Axe(1); can equip 1 hand axes.
-Bow Training(1); can equip bows and crossbows.
*Awesome, our warrior can equip a bow now! Extra stats when xmuting.
-Shot(1); Fires one shot at the target causing 70%...297.5% ranged weapon dps.
*One of our first "ranged" attacks we receive with our primary class. Keep this skill maxed the entire time since we can use it with our primary for pulling.
-Vampire Arrows(4); Inflicts 23.5…240.9 points of damage and additionally draws 16…416 HP every 2 seconds for 10 seconds.
*Best ranged skill starter ever in early/mid game. The damage this skill causes in the early levels is awesome. You will kill so fast with it, so my advice is to keep it maxed at all times.
-Joint Blow(8); Causes 16.4…180.4 points of physical damage and slows the target by 40% for 4…10 seconds.
*Nice skill never the less, i wouldn’t upgrade it though in the beginning. You are going to need all your points in the "General" section of skills for the scout.
-Blood Arrow(12); For 60 seconds, every 2 seconds your HP are reduced by 2%...8% and the physical attack of your ranged weapons is increased by 10%...35% (right click the buff icon to stop the effect).
*More Ranged damage. Maxing this skill is a good idea since you can always toggle this skill on and of. When your in a party u can keep this buff up and running for that extra damage.
Combine this with Berserk for max potentional.
-Throat Attack(16); Causes 16.4…180.4 physical damage and interrupts the targets spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds).
-Skull Breaker(15/15); Precise Strike at the enemy’s head that causes 80%...300% main hand weapon dps and has a 50% chance of lowering the targets accuracy by 10%...40%.
-Battle Instinct(15/15); Temporary raises your dexterity by 5…55 points for 180 seconds.
SKILLS:
WARRIOR PRIMARY SKILLS :
-Frenzy(1); Greatly increases attack speed, accuracy and damage for 15 seconds.
*This is an a great skill. With a 5 minute cooldown u can use it often between farming and grinding, combine this with "Berserk" and/or "Blood Arrows" and your gaining an insane boost to your DPS.
-Open Flank(2); When the target is vulnerable this brute force attack causes 110%...440% main hand weapon dps to the target and weakens it.
*I don’t use this skill in the current W/S build, and i don’t see much point for this either in a 2h build.
*I don’t use this skill in the current W/S build, and i don’t see much point for this either in a 2h build.
*Now were talking! A Warrior/Scout is born for 2 handed combat, so you better upgrade this skill when you can. Simply put: its double damage when the bleed effect of slash is active.
*I don’t use this skill in the current W/S build, and i don’t see much point for this either in a 2h build.
*I guess this skill isn’t to bad if you have TP leftovers (PvP should be okay against dodgers).
Fact remains i don’t have enough skill TP to upgrade it. So leaving it at one.
*This is one of the skills im always using. My current setup is Shot-> Vampire Arrow -> Surprise attack. As far as upgrading goes, don’t go beyond 25 as it’s a waste. No more then 25 hard points needed to unlock our AoE stun "Shout".
*Awesome skill if you were a tank, but you aren’t! You’re a damage dealer, so there is no point in upgrading it.
*This is our Best/Strongest AoE Skill we recieve in our Carreer. Reason? We get Mooncleave perfection as a 25/25 Elite, 10 less rage cost, 20sec less cooldown. In the early levels u wont have enough tp left to upgrade it, however once you start having leftovers, make sure to max it, its 3x180%(AOE) atk on max lvl.
*Awesome skill for the stun. "1 point miracle". Use this when your AoE'ing or when you take to much damage then you can handle.
*Well, not much i can say about this skill. as a W/S u will be holding 2h weapons all the time, so no points needed here. U will invest all your points in the 2h Mastery skill which u will obtain at level 30.
SCOUT PRIMARY SKILLS :
*Great skill for that extra damage (5min cool down). As mentioned earlier, combine this with "Berserk" + "Blood Arrows" for max damage potentional.
*Basic skill for an Scout. I have it in a macro for an easy skill cycle. Not much has to be said about this.
*This is my current SPAM art when the mob is near and isn’t dead yet. Basically it has no cooldown so u can cast it as long as you want (except when your out of focus). After level 10 with the "Frost Arrow" Upgrade, it adds a slowing effect of 40% on opponents for 4 seconds. Don’t invest more then ~10 Skills from start. You will need to save your TP for more important skills later on.
*Passive skills are always a great addition, and 18% on max level is a lot. Even so, since your "scout" is the secondary class in this build, i suggest not to increase it to much since you will need your TP for other skills more. Eventually when you have TP left, max it for max damage potentional.
*a one point wonder, freeze your target by slowing them for 40% for 4 seconds with wind arrow!
*Awesome skill in PvP, and perhaps a good addition for bossfights/casters to. TP wise i wouldn’t put any points in it yet, till you have TP leftovers.
*Crowd Control! That’s all you need to know.
-Piercing Arrow(18) Fires a piercing arrow at the target and all enemies in a straight line behind the target for 65%...260% ranged weapon DPS plus 20...170 damage.*I havent experienced alot with this skill yet, but i wouldnt invest much in it either. Even though it may seem like a good skill, truth is it isn't.
The pierce isnt even in a "Cone". better keep your tp for other skills like speed shooting mastery and the dex boost.
The pierce isnt even in a "Cone". better keep your tp for other skills like speed shooting mastery and the dex boost.
WARRIOR GENERAL SKILLS :
-Equip Axe(1); can equip 1 hand axes.
*Nice passive, your able to wear 1h Axes now with your "Scout".
-Slash(1); Inflicts 80%...320% main hand weapon dps to the target with an additional chance to add bleed effect. (Bleed effect only with equipped Axe or Sword).*This is our bread an butter skill. When target is close enough, and rage has been build up: its time to slash them. Keep this skill maxed at all times. Great damage for 2h. Bear in mind you have an Axe or Sword equipped for the bleed.
-Enraged(4); Immediately increase rage by 20 points.*Well not much to add here. Try to use it as often you can though.
-Whirlwind(8); Whirling in place you cause 70%...280% main hand weapon dps to the targets within range.*AoE!! This is one of our main AoE skills in the longer run. I Wouldn’t suggest upgrading it early on since you need your TP’s for other urgent skills. However bear in mind when your hitting the higher levels its certain u will have this skill maxed.
-Berserk(12); Increases attack power by 3%...33% and decreases defence by 3%...33% for 30 seconds.*More damage is all we want. No need to look at the lack of defence since we have tanks for that. Both classes are able to use berserk so its something you want to have maxed. Currently i have it at level 15 and im keeping it there for a while till i have more TP left (Max it in the higher lvls for max damage output).
-Defensive Formation(16); Increases defence of all group members by 5%...55% and decreases offense by 5%...55% for 60 seconds.*Although we want max damage for our class, its advisable to upgrade this skill on the higher levels. Example would be: If your doing dungeon/instance runs with a party, the 55% extra def would be lovely for "Mages & Priests". Then again don’t bother upgrading this skill before your level 40-50.
-Brute Strenght(20); Increases strength by 10...60 points.*Its a passive, and its damn handy to! Make sure to have enough TP when you hit level 20, so u can max it right away. After that keep it maxed till around lvl 40. Then move over to different skills until u have enough TP to max this.
SCOUT GENERAL SKILLS :
*Awesome, our warrior can equip a bow now! Extra stats when xmuting.
*One of our first "ranged" attacks we receive with our primary class. Keep this skill maxed the entire time since we can use it with our primary for pulling.
*Best ranged skill starter ever in early/mid game. The damage this skill causes in the early levels is awesome. You will kill so fast with it, so my advice is to keep it maxed at all times.
*Nice skill never the less, i wouldn’t upgrade it though in the beginning. You are going to need all your points in the "General" section of skills for the scout.
*More Ranged damage. Maxing this skill is a good idea since you can always toggle this skill on and of. When your in a party u can keep this buff up and running for that extra damage.
Combine this with Berserk for max potentional.
*Nice against mages, and spell casters/bosses in game. Being able to interrupt a spell can be a lifesaver. It’s a one point wonder since you don’t need more points in it for the effect.
WARRIOR ELITE SKILLS :
*Bread and Butter skill to da bone! Pull the mobs with your range attacks, and when there close start bashing with Skull breaker (it costs focus <3).>It’s the best skill you receive for close combat. In most cases you will follow your SB with an slash etc
SCOUT ELITE SKILLS :*Great buff for a Scout. Even though were focussing on our Warrior to be the main class, with tp leftovers i would certainly upgrade this skill to the max.
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